Square Enix continues to support Babylon’s Fall with a second season of content, despite hardly anyone playing it.
Game directors Kenji Saito and Takahisa Sugiyama were interviewed and discussed the challenges of developing a live service game.
“This is the first time we’ve developed and edited content after it’s been released as part of a live service, so we have to prioritize player feedback above all else. In that sense, it really reminds us that this game is also a service as a standalone product,” Saito said.
“I think player feedback has been a huge influence on us to improve Babylon’s Fall and make it more fun and exciting to play.”
Sugiyama added, “Reception has been a big influence. For all the issues that come to our attention, we have been working to make as many emergency fixes and improvements as possible and resolve them as soon as possible. possible.
“We understand that these measures are still far from sufficient and we will continue to make further fixes and improvements alongside all the new content we release in the future.”
A number of changes are planned for the game, although as Sugiyama stated, “Our first priority is to provide the exciting gameplay environment that fans are looking for in a hack and slash game. There were many stuff related to the repetitive play cycle that we didn’t learn about until after we released the game to the public.”
So far, the team has already added new game modes and gear, as well as made changes to matchmaking and tweaked dungeon balance.
“There are still many areas where we haven’t done enough yet, and many aspects that will be difficult to change unless we focus our efforts, so I think we have a lot of room left to respond. player expectations as we diligently continue to develop and improve the game,” Sugiyama said.
Another element that has been changed are the visuals. The team chose a distinctive oil paint aesthetic that proved controversial with players.
“The team had failed to do enough testing on the graphics, especially the visibility aspect and how it could create stress for players repeatedly playing an action game over a long period of time,” said Sugiyama.
“Based on player feedback, we wanted to make as many improvements as possible at an early stage and it was ultimately possible to release these fixes at that time.”
The second season of the game is coming very soon, but it remains to be seen if the new content is enough to keep players coming back to the game. Metacritiche was absolutely exhausted.